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Zork Zero is a hybrid game, consisting of both a text interface and some graphics. In most cases, the graphics aren’t interactive, though you'll find some exceptions in your travels. Generally speaking, you navigate the game world by typing in commands and reading the results. In cases where special input options such as mouse control are available, the game will provide instructions.
Since they had 94 years' worth of warning, most people have already left the GUE. Still, it's a nice place, worth saving if only to make possible the future games in the Zork series. All you have to do to break the curse is take the 24 lost possessions of the Flatheads (which you don't have), put them in the Castle Cauldron (which you can't find), and speak the magic word (which you don't know). Then all will be restored.
If you need suggestions on what commands are available, type "help." To save your game, type "save" and then give your name a game you can "load" next time. To quit, type "quit".
Like everything in Zork Zero, the game's vocabulary is surprisingly large, and the interface can accept complex commands. You could, for example, type in "Climb onto the counter and open the cupboard," and the game would do it. If you ever enter a command that the game doesn't understand, it will tell you, in its own idiosyncratic way. As a general rule, if you want to do something that logic dictates you should be able to do, try rephrasing the command rather than getting frustrated.
The command interface generally works with a combination of verbs and nouns. Some common commands include climb, go, examine, wait, say, swim, wear, and stand. Where appropriate, you'll want to combine with nouns - "wear trousers," or "say hello to the Jester." If you ever want to perform compound commands, separate them with an "and" - "get the lantern and the crystal and climb down the ladder." Note: joining words like "the" aren't necessary, but they look nice in the instructions.
There are dozens of items in Zork Zero, and you need nearly all of them sooner or later. You can't carry them all, though, so choose a room or location and always leave stuff there - that way you won't have to comb the GUE to find this or that.
If you get stuck in Zork Zero, type Hint, then follow the instructions. The hint system won't walk you through the game, but it might move you in the right direction.
The Jester turns up now and then, and he can be both a help and a hindrance. You'll need his aid if you hope to save the Empire, but never, ever trust him, and always check your possessions and location to see if he's done something to mess with you.
Don't wander in the dark. Ever. If you find yourself in the dark, make it light or get out fast. Grues lurk in the dark, and they eat people. No one really knows what a grue is, but does it matter? They eat people. That should be enough.
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