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Game Controls
Keyboard
Controller
Full Screen Toogle
Alt + Enter
Pause Game
Shift + Escape
| Start | Left Shift |
| Escape | Esc |
| Weak Punch | V |
| Medium Punch | C |
| Hard Punch | X |
| Weak Kick | F |
| Medium Kick | D |
| Hard Kick | S |
| Jump | Up |
| Crouch | Down |
| Move Left | Left |
| Move Right | Right |
| Special Start | Left Shift |
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© 1995 CAPCOM U.S.A., INC. ALL RIGHTS RESERVED. CAPCOM is a registered trademark of CAPCOM CO., LTD.
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This game is compatible with 64-bit Windows OS
SFA plays like every other entry in the Street Fighter series: two fighters square off against one another at opposite sides of the screen. Players may choose from more than a dozen different characters, each of whom has unique skills and varying levels of strength and defense. The goal of each match is to defeat your opponent by wearing his or her health to zero within the time alloted. The first fighter to win two rounds moves to the next foe.
All characters are controlled by the same basic motions. The controller can be moved in 8 directions. Pressing toward the other character (Forward) moves your fighter closer to his opponent; press away causes him to move back and automatically block attacks. Pressing up will cause your character to leap; pressing an upward diagonal will cause your character to leap either toward or away the enemy. Down causes your character to duck to evade high attacks and duck below an opponent's guard.
All the on-screen information can be confusing, but learning to read it is essential to winning. The most important thing to watch are the health meters, the two yellow bars displayed at the top of the screen. Each health bar indicates a character's vitality; when one of these is reduced completely, that player loses the round. Above each health meter is that player's score. As a match proceeds, victory marks appear next to the score to show how many rounds have been completed.
Each character also has six basic attacks. In most cases, they're divided into three kinds of punches and three kinds of kicks: Weak, medium and heavy. Weak attacks are generally extremely quick but inflict little damage; heavy attacks are powerful but leave the attacker more vulnerable to retaliation. Additionally, each character has special attacks which can be performed with certain button combinations.
Between the health meters is the timer, which steadily counts down as each match proceeds. If this reaches zero, the round ends and the character with the most remaining health wins. At the bottom of the screen is the charge meter, which indicates your ability to perform super arts. The charge meter rises with most actions performed by or against a player.
Every character has a number of unique skills beyond the six basic attacks. These are performed by pressing specific combinations of buttons. Special Arts are generally divided into three different types. The first and most common is a Motion. Motions involve moving the controller in certain directions, usually in combination with an attack button. For instance, Ryu's fireball is performed by pressing Down, Down-Forward, Forward and tapping any Punch button as the motion is completed.
While Mashing is the rarest way to activate a special move, it's the simplest: Simply hit a button rapidly, as in Chun-Li's Lightning Kick, activated by hammering any Kick button. The stronger the attack that's mashed, the more powerful the special move, but it's usually harder to pull off. For instance, using a weak kick results in a (relatively) slow Lightning Kick, while the strongest kick makes for a merciless flurry of flying feet.
Charging attacks require a button or direction be held for two seconds, then released. Charlie's Sonic Boom is performed by charging Back, then pressing Forward and any Punch button at the same time.
Every character has a number of unique Combo attacks -- that is, a series of actions which lead smoothly into one another without giving the opponent time to recover. If you perform a Combo properly, your enemy will be defenseless from the moment you land the first blow until your final strike lands. These are complicated and very specific to each character, but by paying careful attention to the way each character animates and how different attacks work together, you can create your own.
If you're extremely quick, you can counter an opponent's attack by pressing forward + Punch + Kick together at just the right time. This uses a portion of your Charge Meter and requires different timing each character, but can be extremely useful.
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