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Game Controls
Keyboard
Controller
Full Screen Toogle
Alt + Enter
Pause Game
Shift + Escape
| Start | Left Ctrl |
| Escape | Esc |
| Pick Up Item | Start |
| Use/Drop Item | Start |
| Cycle Items Left | Start |
| Cycle Items Right | Start |
| Move Up | Up |
| Move Down | Down |
| Move Left | Left |
| Move Right | Right |
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© 2005 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"® and the Codemasters logo are registered trademarks owned by Codemasters. "Spike in Transilvania"⢠and featured game titles are trademarks of Codemasters. All other copyrights, trademarks and logos are the property of their respective owners and are being used by Codemasters under license.
Downloading
This game is compatible with 64-bit Windows OS
Controlling Spike is a breeze. Press up, down, left and right to move him in each respective direction. Pressing the P key will pause the game, and pressing Q will quit and exit you back out to the title screen. Unlike other games in this of this kind, Spike cannot jump.
Spike can only hold a maximum of six items in his inventory. To pick up an object, walk over it and press up + fire. To cycle through the available objects in his inventory, press left + fire (to cycle left) and right + fire (to cycle right). To drop an item or give it to someone, highlight it and press down + fire. Even if you drop an item, you can still pick it back up or come back for it later.
Transilvania is filled with brain-bending puzzles -- most of which require you to use an item in a specific room or give it to the right person. In addition to solving puzzles, you’ll have to keep an eye on your health and do your best to avoid hazards, such as bats, ghosts and dripping ooze.
Make sure you talk to the locals, as they may have helpful hints to offer up. To talk to a villager, just walk up and bump into him.
Make sure you do your best to avoid any and all enemies you encounter. Vampire bats will bite if they get too close, ghosts will scare Spike and moose heads drip venomous ooze.
Since some puzzles may not have normal logic or common sense applied to them, a lot of trial and error may be necessary to progress through the game. Experiment by giving items to people. For example, a Bag of Gold may just let you get past a greedy guard.
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