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Game Controls
Keyboard
Controller
Full Screen Toogle
Alt + Enter
Pause Game
Shift + Escape
| Start/Reset | Numpad Enter |
| Change Mode | Backspace |
| Escape | Esc |
| Fire | V |
| Accelerate | Up |
| Brake | Down |
| Turn Left | Left |
| Turn Right | Right |
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© 2005 Atari Interactive, Inc. All Rights Reserved.
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This game is compatible with 64-bit Windows OS
You and your opponent each control a car -- player one is yellow, player two is red. Begin by using the game select button to choose the maze and game variant you prefer, then press game reset to begin. Steer your car by pressing left and right while piloting the maze and firing missiles. You earn a point every time you score a direct hit. The first player to reach 25 points wins the game.
The learning curve for steering your car may seem a bit steep when starting out, but soon it will become second nature. To accelerate up to a maximum speed, push up. To brake, push down. While pressing left and right will steer your car, it will be always from the perspective your car is facing, not from your top-down perspective in the maze. Take a few minutes to drive around the maze and get the hang of the controls before you start blasting each other and you'll both have more fun.
To launch a missile, push the fire button. To steer your missile, continue to hold the fire button and then move it in appropriate direction. Missiles only last a certain amount of time in the maze, and if you fire a second while the first one is still in flight, the first will disappear. Fortunately, your missile stores are unlimited.
Games one through four are fairly straightforward: the missiles you fire move faster than the car you're driving and remain onscreen for some time. As you progress through these game types, the speed of your car increases. Use this to your advantage while steering missiles!
There are four maze types in Slot Racers, which you can choose with the game select button. There are also eight game types, which feature additional challenges and require new strategies to win.
In games five through seven, you cars travel faster than the missiles, calling for a very different strategy. Again, the speed of your cars increases with each game type. Try "leaving behind" a missile as a surprise for an opponent who's on your tail.
In game types one through seven, missiles will automatically turn at corners if you're not steering them. In games eight and nine, though, they don't turn automatically -- you must steer them or they'll just stop at intersections. If you time it right, you can leave a missile as a "mine" for your opponent to run over. Surprise!
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